Most courses we imagine don't exist yet, this one too...
Posted: Thu Nov 03, 2016 7:24 pm
So today I visited a new potential course in Barre, at the Stone Cow Brewery. There's interest there for a disc golf course. I like building disc golf courses.
And it was great and a very familiar feeling exploring just a little bit of the land for the very first time: a complete and utter not knowing. Not knowing anything at all, alone in the woods, riding a mountain bike, walking a mountain bike, and being lost in every respect including literally.
Saw no disc golf holes; forgot what a disc golf hole was.
1000 acres. Somewhere there's a river I did not run into.
A persistent question, one that continues to dog me, echoes: How do you build a disc golf course?
So I started thinking about what we know. Holes 1 and 18 need to be near the bar. If there were a written test on building disc golf courses, this would be the one gimme. Beer and disc golf should get married.
Yet this fact alone decides a lot. It also appears that, at Stone Cow Brewery, a return to beer and car in the middle at Hole 9 or so is not feasible. There's a big fenced-in cattle and livestock area that needs to remain as immune to disc golf as possible.
A big problem with 1000 acres, in any scenario I can imagine, is that it's about 900 acres too much for a disc golf course.
But aside from that, How do you build a disc golf course?
That IS the question. Not sure but pretty sure you have to imagine it in your mind, very slowly as you walk the land, again and again. Maps help at the beginning, and are a good reality check for flow and balance. It's also nice to know the boundaries, yet with 1000 acres in some instance you have to decide how deep into woods players are willing to go.
But mostly, I think, you have to walk around, preferably with other people, who sometimes make brilliant suggestions which you initially reject then later adopt as your own. I'm not saying that's what I do, but that's one way to do it.
It takes a long time. You have to move beyond maps where you have it memorized.
And then, once you've decided on your layout, there's one thing that'll guarantee that the course will always get better, and that's if you're allowed to change your mind, even if it means more work. And it always means more work.
The bigger question for me today is whether to do it. Strange but after I left I started imagining it, since it's all there is to think about. Big holes. Initially one set of baskets but eventually one set of tees and two sets of baskets.
Gotta do the figure 8, so half the course is counter, the other half clock.
Tons of cutting to be done. There's trails heading, in one direction, two miles into the woods. They had a Spartan obstacle race there recently.
The roughest of drafts begins to emerge as an imaginary course.
But how do you build it? How do you figure it out?
Wait wait wait. First you have to decide to do it. I'm going there tomorrow for more info. I'll attempt to look at a map, but I haven't decided to do it.
If I knew it would get built without me, I'd walk away now. And come back and play it when it's done, and criticize it.
Which wouldn't be as good as building it, not nearly. But once you realize it can be done, and it can, you have to decide to do it. And that's a big step, maybe THE step.
I did get free beer today for not knowing anything. I tried about four different, variously hoppy, brews. Every one of them "flavored with delicious alcohol."
I wonder if they'll be cool with me pitching a tent there some nights.
And it was great and a very familiar feeling exploring just a little bit of the land for the very first time: a complete and utter not knowing. Not knowing anything at all, alone in the woods, riding a mountain bike, walking a mountain bike, and being lost in every respect including literally.
Saw no disc golf holes; forgot what a disc golf hole was.
1000 acres. Somewhere there's a river I did not run into.
A persistent question, one that continues to dog me, echoes: How do you build a disc golf course?
So I started thinking about what we know. Holes 1 and 18 need to be near the bar. If there were a written test on building disc golf courses, this would be the one gimme. Beer and disc golf should get married.
Yet this fact alone decides a lot. It also appears that, at Stone Cow Brewery, a return to beer and car in the middle at Hole 9 or so is not feasible. There's a big fenced-in cattle and livestock area that needs to remain as immune to disc golf as possible.
A big problem with 1000 acres, in any scenario I can imagine, is that it's about 900 acres too much for a disc golf course.
But aside from that, How do you build a disc golf course?
That IS the question. Not sure but pretty sure you have to imagine it in your mind, very slowly as you walk the land, again and again. Maps help at the beginning, and are a good reality check for flow and balance. It's also nice to know the boundaries, yet with 1000 acres in some instance you have to decide how deep into woods players are willing to go.
But mostly, I think, you have to walk around, preferably with other people, who sometimes make brilliant suggestions which you initially reject then later adopt as your own. I'm not saying that's what I do, but that's one way to do it.
It takes a long time. You have to move beyond maps where you have it memorized.
And then, once you've decided on your layout, there's one thing that'll guarantee that the course will always get better, and that's if you're allowed to change your mind, even if it means more work. And it always means more work.
The bigger question for me today is whether to do it. Strange but after I left I started imagining it, since it's all there is to think about. Big holes. Initially one set of baskets but eventually one set of tees and two sets of baskets.
Gotta do the figure 8, so half the course is counter, the other half clock.
Tons of cutting to be done. There's trails heading, in one direction, two miles into the woods. They had a Spartan obstacle race there recently.
The roughest of drafts begins to emerge as an imaginary course.
But how do you build it? How do you figure it out?
Wait wait wait. First you have to decide to do it. I'm going there tomorrow for more info. I'll attempt to look at a map, but I haven't decided to do it.
If I knew it would get built without me, I'd walk away now. And come back and play it when it's done, and criticize it.
Which wouldn't be as good as building it, not nearly. But once you realize it can be done, and it can, you have to decide to do it. And that's a big step, maybe THE step.
I did get free beer today for not knowing anything. I tried about four different, variously hoppy, brews. Every one of them "flavored with delicious alcohol."
I wonder if they'll be cool with me pitching a tent there some nights.